48h game jam in Godot (GDScript)
Teamwork with 6 people
Gameplay, UI, and assets integration
En attendant Doggo is a game made during the Global Game Jam 2024, made in 48h. The theme was "Make me laugh".
Game Description
In a dictatorship that condemns laughter, you play as Doggo the dog who will bring hope to the inhabitants by bringing them something to laugh about. To do this, you will have to escape the police forces while setting traps.My contributions
I worked on the the gameplay, the UI and on the integration of the assets. I also helped with the game design and the game's story.
Team Composition
This game was made in a team of 6 people, including:
- Two programmers (including me)
- Two graphists
- One musician
- One game designer