[WIP] Diablolike RPG (Unity)
This game is a diablolike RPG made with Unity. As of now, it is evolving as a playground to test different features and gameplay mechanics for an RPG, and practicing Unity. I take care to have a robust and modular code architecture, so that new features and mechanics can easily be added. It is not meant to be a full game, as the scope is way too big for a solo developer.
Features
Currenly implemented features are:
- Core combat;
- Basic point-and-click Diablo-like movement;
- AI wandering, patroling and attacking;
- Editor gizmos for easy debugging and setups;
- Basic Cinemachine cutscene;
- Saving/loading system (using JSON) and scene management;
- Basic stats and leveling / XP progression;
- Pickable weapons with different attacks (sword, bow, fireball).
Features to be implemented :
- Inventory system;
- Shop;
- Dialogues;
- Quest system;
- More complex AI behaviour;
- Spells and abilities.
Screenshots
Fight against an enemy with a bow.
Fight against an enemy using a sword.
Weapons can be picked up and used. There are bows, swords and a fireball spell (represented by a pumpkin for now).